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Human Sparring Networks
About Human Sparring Networks
Human Sparring Networks are neural networks trained on human games, which means they play much more like real humans compared to other engines, which makes them useful for:
- Practicing against opponents of specific skill levels
- Analyzing games from a human perspective
- Educational purposes and chess training
- Casual play without being overwhelming
These networks typically range from beginner to intermediate strength (approximately 1100-2200 Elo).
Network Name | Approximate Elo | Download | Credit | Notes |
---|---|---|---|---|
Maia 1100 | 1100 | maia-1100.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 1200 | 1200 | maia-1200.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 1300 | 1300 | maia-1300.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 1400 | 1400 | maia-1400.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 1500 | 1500 | maia-1500.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 1600 | 1600 | maia-1600.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 1700 | 1700 | maia-1700.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 1800 | 1800 | maia-1800.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 1900 | 1900 | maia-1900.pb.gz |
University of Toronto CSSLab | Run at Nodes = 1 |
Maia 2200 | 2200 | maia-2200.pb.gz |
@CallOn84 | Run at Nodes = 1 |
Usage Instructions
- Download the network file (right click → “Save link as…”)
- Place it in your Lc0 networks directory (typically
lc0/networks
) - Configure your GUI or engine to use the network with the recommended settings
Frequently Asked Questions
Q: How do these compare to just limiting nodes on a strong network?
A: Human networks make more human-like mistakes and have more consistent playing styles compared to simply weakening a strong AI.
References and Resources
Last Updated: 2025-07-25